
In fact, if not for some troubles with the voice acting, I’d call it the ideal audio setup. Layered over all that is the soundtrack, which is just beautiful: mellow themes that sweep you in their melodic flow festive tracks that thrust you into each new town battle music that sets the tempo of combat wonderfully yet still sounds fantastic. The three combined form a visual experience that’s wholly captivating. The characters are fluid and intricately designed. The backgrounds are colorful, imaginative, and vibrant. While Baten Kaitos: Eternal Wings and the Lost Ocean is hardly perfect, it certainly delivers on those fronts.īaten Kaitos is, simply put, a gorgeous game. With that sort of pedigree, one would expect a lengthy epic with sky-high production values. The second effort from Monolith, the team behind Xenosaga, has come forth. water, is a key to successful monster combat. As in many games, manipulating opposing environmental elements, like fire vs. You must be facing a monster to do any damage. Camera angles play a big role in successful combat. This will help the many action-challenged. Without jeopardizing your party from the hailstorm of monster blows, combat becomes a calmer, more strategic, experience. From there the player can give orders to the others in the party, anything from healing someone, reviving another, casting a spell, designating a target monster. The player needs only to hit Triangle in the middle of battle to pause the game instantly. Dot Hack lets you turn combat almost into a turn-based affair. Some of Dot Hack’s many monsters do not stand around waiting to be pummeled, rather some you need to catch. As you approach, the landmark dissolves, monsters come at you big-time, and, undoubtedly, players will feel a healthy adrenaline rush. Monster combat icons appear as large yellow twirling landmarks. Much like the action-RPG, Kingdom Hearts, button mashing can be effective to beat monsters. (Remember though, the end of this game in no way comes close to wrapping up the story, to be completed in the three games to be released later this year.) One visual treat, however, was lifted directly from PSO – the cascading rings that accompany the teleportation of characters to and from different areas.ĭot Hack’s combat engine can best be described as modified real-time.
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Dot Hack’s plot is deep and complex, with each subplot advancing the story just a little bit further. PSO’s world is relatively small, and plot is threadbare, with meaningless, though fun, side quests, which instill no enthusiasm in the player. Dot Hack’s world is gigantic with a seeming infinite number of locations to explore.

Dot Hack’s monsters resemble the beautifully-drawn monsters of the later Final Fantasy’s. The Fields and Dungeons contain many colorful, over stylized backdrops and settings, including weather effects. We feel Dot Hack has far better graphics than PSO. Many have compared Dot Hack to Phantasy Star Online Episode I and II (PSO) on the Gamecube.
